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Bear
Tracks

In the Bear scouting program,
there are 4 general achievement groups: God, Country, Family, and Self and a
total of about 120 individual achievement tasks. In each group, a certain number
of achievement tasks are required to earn the Bear rank. The book should
be brought to each den meeting for the den leader to record progress on the Den
Progress Tracking Chart.
Once a Bear completes his first three achievements (see below for all
activities), his den leader presents the Progress Toward Ranks totem to him (if
he doesn't have it already from his Wolf days) along with his first red bead. It
is worn on the button of the right shirt pocket as a temporary badge. For every
three achievements completed by the scout as a Bear, he will receive a red bead.
After he gets his fourth bead, he has completed the requirements for his Bear
rank
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Bear Cub Rank Requirements |
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GOD |
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Do
ONE
of the following |
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Ways to Worship |
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- Complete the Character Connection for Faith
- Know. Name
some people in history who have shown great faith. Discuss with an adult how
faith has been important at a particular point in his or her life.
- Commit.
Discuss with an adult how having faith and hope will help you in your life, and
also discuss some ways that you can strengthen your faith.
- Practice.
Practice your faith as you are taught in your home, church, synagogue, mosque,
or religious fellowship.
- Make a list of things you can do this week to
practice your religion as you are taught in your home, church, synagogue,
mosque, or other religious community. Check them off your list as you complete
them.
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Emblems of Faith |
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Earn the
Religious Emblem
of your faith. |
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COUNTRY |
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Do
THREE
of the following |
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Ways to Worship |
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- Write or tell what makes America special to you.
- Complete the Character Connection for
Citizenship.
- Know. Tell
ways some people in the past have served our country. Tell about some people who
serve our country today. (Don't forget about 'ordinary' people who serve our
country.)
- Commit. Tell
something that might happen to you and your family if other people were not
responsible citizens. Tell one thing you will do to be a good citizen.
- Practice.
Tell three things you did in one week that show you are a good citizen.
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- With the help of your family or den leader, find
out about two famous Americans. Tell the things they did or
are doing to improve our way of life.
- Find out something about the old homes near
where you live. Go and see two of them.
- Find out where places of historical interest are
located in or near your town or city. Go and visit one of them with
your family or den.
- Choose a state; it can be your favorite
one or your home state. Name its state bird, tree, and flower. Describe
its flag. Give the date it was admitted to the Union.
- Be a member of the color guard in a flag
ceremony for your den or pack.
- Display the U.S. flag in your home or fly it on
three national holidays..
- Learn how to raise and lower a U.S. flag
properly for an outdoor ceremony.
- Participate in an outdoor flag ceremony
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Tall Tales |
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- Tell in your own words what folklore is. List
some folklore stories, folk songs, or historical legends from your own state or
part of the country. Play the Folklore Match Game in the handbook.
- Name at least five stories about American
folklore. Point out on a United States map where they happened.
- Read two folklore stories and tell your favorite
one to your den.
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Sharing Your World with
Wildlife |
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- Choose a bird or animal that you like and find
out how it lives. Make a poster showing what you have learned.
- Build or make a bird feeder or birdhouse and
hang it in a place where birds can visit safely.
- Explain what a wildlife conservation officer
does.
- Visit one of the following:
Zoo, Nature center, Aviary,
Wildlife refuge, Game preserve.
- Name one animal that has become extinct in the
last 100 years. Tell why animals become extinct. Name one animal that is on the
endangered species list.
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Take Care of Your Planet |
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- Save 5 pounds of glass or aluminum, or 1 month
of daily newspapers. Turn them in at a recycling center or use your community's
recycling service.
- Plant a tree in your yard, or on the grounds of
the group that operates your Cub Scout pack, or in a park or other public place.
Be sure to get permission first.
- Call city or county officials or your trash
hauling company and find out what happens to your trash after it is hauled away.
- List all the ways water is used in your home.
Search for dripping faucets or other ways water might be wasted. With an adult,
repair or correct those problems.
- Discuss with an adult in your family the kinds
of energy your family uses.
- Find out more about your family's use of
electricity.
- Take part in a den or pack neighborhood clean-up
project.
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Law Enforcement is a Big
Job |
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- Practice one way police gather evidence: by
taking fingerprints, or taking shoeprints, or taking tire track casts.
- Visit your local sheriff's office or police
station or talk with a law enforcement officer visiting your den or pack to
discuss crime prevention.
- Help with crime prevention for your home.
- Be sure you know where to get help in your
neighborhood.
- Learn the phone numbers to use in an emergency
and post them by each phone in your home.
- Know what you can do to help law enforcement.
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FAMILY |
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Do
FOUR
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The Past is Exciting and
Important |
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- Complete the Character Connection for
Respect.
- Know. As you
learn about how Cub Scout-age life was like for adults you know, does what you
learn change what you think about them. Tell how it might help you respect or
value them more.
- Commit. Can
you think of reasons others might be disrespectful to people or things you
value? Name one new way you will show respect for a person or thing someone else
values.
- Practice.
List some ways you can show respect for people and events in the past.
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- Visit your library or newspaper office. Ask to
see back issues of newspapers or an almanac.
- Find someone who was a Cub Scout a long time
ago. Talk with him about what Cub Scouting was like then.
- Start or add to an existing den or pack
scrapbook.
- Trace your family back through your grandparents
or great-grandparents; or, talk to a grandparent about what it was like when he
or she was younger.
- Find out some history about your community.
- Start your own history: keep a journal for 2
weeks.
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What's Cooking |
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- With an adult, bake cookies.
- With an adult, make snacks for the next den
meeting.
- With an adult, prepare one part of your
breakfast, one part of your lunch, and one part of your supper.
- Make a list of the 'junk foods' you eat. Discuss
'junk food' with a parent or teacher.
- Make some trail food for a hike.
- With an adult, make a dessert for your family.
- With an adult, cook something outdoors.
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Family Fun |
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- Go on a day trip or evening out with members of
your family.
- Have a family fun night at home.
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Be Ready |
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- Tell what to do in case of an accident in the
home. A family member needs help. Someone's clothes catch on fire.
- Tell what to do in case of a water accident.
- Tell what to do in case of a school bus
accident.
- Tell what to do in case of a car accident.
- With your family, plan escape routes from your
home and have a practice drill.
- (OPTIONAL) Have a
health checkup by a physician (OPTIONAL)
- Complete the Character Connection for Courage.
- Know.
Memorize the courage steps: Be brave, Be calm, Be clear, and Be careful. Tell
why each courage step is important. How will memorizing the courage steps help
you to be ready?
- Commit. Tell
why it might be difficult to follow the courage steps in an emergency situation.
Think of other times you can use the courage steps. (Standing up to a bully is
one example.)
- Practice. Act
out one of the requirements using these courage steps: Be brave, Be calm, Be
clear, and Be careful.
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Family Outdoor Adventure |
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- Go camping with your family.
- Go on a hike with your family.
- Have a picnic with your family.
- Attend an outdoor event with your family.
- Plan your outdoor family day.
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Saving Well, Spending Well |
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- Go grocery shopping with a parent or other adult
member of your family.
- Set up a savings account.
- Keep a record of how you spend money for 2
weeks.
- Pretend you are shopping for a car for your
family.
- Discuss family finances with a parent or
guardian.
- Play a board game with your family that involves
the use of play money.
- With an adult, figure out how much it costs for
each person in your home to eat one meal.
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SELF |
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Do
FOUR
of the following |
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Ride Right |
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- Know the rules for bike safety. If your town
requires a bicycle license, be sure to get one.
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- Learn to ride a bike, if you haven't by now.
Show that you can follow a winding course for 60 feet doing sharp left and right
turns, a U-turn, and an emergency stop.
- Keep your bike in good shape. Identify the parts
of a bike that should be checked often.
- Change a tire on a bicycle.
- Protect your bike from theft. Use a bicycle
lock.
- Ride a bike for 1 mile without rest. Be sure to
obey all traffic rules.
- Plan and take a family bike hike.
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Games, Games, Games |
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- Set up the equipment and play any two of these
outdoor games with your family or friends.
(Backyard golf, Badminton, Croquet, Sidewalk shuffleboard, Kickball,
Softball, Tetherball, Horseshoes, Volleyball)
- Play two organized games with your den.
- Select a game that your den has never played.
Explain the rules. Tell them how to play it, and then play it with them.
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Building Muscles |
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- Do physical fitness stretching exercises. Then
do curl-ups, push-ups, the standing long jump, and the softball throw.
- With a friend about your size, compete in
at least six different two-person contests. (Many
examples in book.)
- Compete with your den or pack in the crab relay,
gorilla relay, 30-yard dash, and kangaroo relay.
NOTE TO PARENTS: If a licensed
physician certifies that the Cub Scout's physical condition for an
indeterminable time doesn't permit him to do three of the requirements in this
achievement, the Cubmaster and pack committee may authorize substitution. |
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Information, Please |
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- With an adult in your family, choose a TV show. Watch it together.
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- Play a game of charades at your den meeting or with your family at home.
- Visit a newspaper office, or a TV or radio station and talk to a news
reporter.
- Use a computer to get information. Write, spell-check, and print out a
report on what you learned.
- Write a letter to a company that makes something you use. Use e-mail
or the U.S. Postal Service.
- Talk with a parent or other family member about how getting and giving facts
fits into his or her job.
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Jot It Down |
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- Complete the Character Connection for Honesty.
- Know. Tell
what made it difficult to be clear and accurate as you wrote details and kept
records, and tell what could tempt you to write something that was not exactly
true. Define honesty.
- Commit. Tell
why it is important to be honest and trustworthy with yourself and with others.
Imagine you had reported something inaccurately and tell how you could set the
record straight. Give reasons that honest reporting will earn the trust of
others.
- Practice.
While doing the requirement for this achievement, be honest when you are writing
about real events.
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- Make a list of the things you want to do today.
Check them off when you have done them.
- Write two letters to relatives or friends.
- Keep a daily record of your activities for 2
weeks.
- Write an invitation to someone.
- Write a thank-you note.
- Write a story about something you have done with
your family.
- Write about the activities of your den.
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Shavings and Chips |
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- Know the safety rules for handling a knife.
- Show that you know how to take care of and use a
pocketknife.
- Make a carving with a pocketknife. Work with
your den leader or other adult when doing this.
- Earn the Whittling Chip card.
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Sawdust and Nails |
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- Show how to use and take care of four of these
tools.
(Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers, Crescent wrench,
Screwdriver, Bench vise, Coping saw, Drill bit)
- Build your own tool box.
- Use at least two tools listed in requirement (a)
to fix something.
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Build a Model |
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- Complete the Character Connection for
Resourcefulness.
- Know.
Review the requirements for this achievement and list the resources you would
need to complete them. Then list the materials you could substitute for items
that you do not already have. Tell what it means to be resourceful.
- Commit. After
you complete the requirements for this achievement, list any changes that would
make the results better if you did these projects again. Tell why it is
important to consider all available resources for a project.
- Practice.
While you complete the requirements for this achievement, make notes on which
materials worked well in your projects and why.
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- Build a model from a kit.
- Build a display for one of your models.
- Pretend you are planning to change the furniture
layout in one of the rooms in your home.
- Make a model of a mountain, a meadow, a canyon,
or a river.
- Go and see a model of a shopping center or new
building that is on display somewhere.
- Make a model of a rocket, boat, car, or plane.
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Tying It All Up |
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- Whip the ends of a rope.
- Tie a square knot, bowline, sheet bend, two half
hitches, and slip knot. Tell how each knot is used.
- Learn how to keep a rope from tangling.
- Coil a rope. Throw it, hitting a 2-foot square
marker 20 feet away.
- Learn a magic rope trick.
- Make your own rope.
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Sports, Sports, Sports |
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- Learn the rules of and how to play three team
sports.
- Learn the rules of and how to play two sports in
which only one person is on each side.
- Take part in one team and one individual sport.
- Watch a sport on TV with a parent or some other
adult member of your family.
- Attend a high school, college, or professional
sporting event with your family or your den.
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Be a Leader |
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- Complete the Character Connection for
Compassion.
- Know. Tell
why, as a leader, it is important to show kindness and concern for other people.
List ways leaders show they care about the thoughts and feelings of others.
- Commit. Tell
why a good leader must consider the ideas, abilities, and feelings of others.
Tell why it might be hard for a leader to protect another person's well-being.
Tell ways you can be kind and compassionate.
- Practice.
While you complete the requirements for this achievement, find ways to be kind
and considerate of others.
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- Help a boy join Cub Scouting, or help a new Cub
Scout through the Bobcat trail.
- Serve as a denner or assistant denner.
- Plan and conduct a den activity with the
approval of your den leader.
- Tell two people they have done a good job.
- Leadership means choosing a way even when not
everybody likes your choice.
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Bear Cub Rank Electives |
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After
completing the Achievements required for the Bear Cub Rank, the Bear Cub can
work on Arrow Points. Arrow Points are given to Wolf and Bear Scouts after they
have completed the requirements for their rank. The gold arrow point is awarded
for the first 10 electives the Scout completes from their rank book. A silver
arrow point is awarded for each group of 10 subsequent electives the Scout
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Electives can also be parts of the achievement section for the rank badge that
the Scout did not count towards earning the rank badge. Each part of the
achievement counts as one elective towards an arrow point.
These awards are worn on the
official uniform directly below the left hand pocket, centered underneath the
rank badge the Scout has just completed. The gold arrow point should be centered
with pairs of silver arrow points centered underneath the gold arrow point (see
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- SPACE
- Identify two constellations and the North Star
in the night sky.
- Make a pinhole planetarium and show three
constellations.
- Visit a planetarium.
- Build a model of a rocket or space satellite.
- Read and talk about at least one man-made
satellite and one natural one.
- Find a picture of another planet in our solar
system. Explain how it is different from Earth.
- WEATHER
- Learn how to read an outdoor thermometer. Put
one outdoors and read it at the same time every day for two weeks. Keep a record
of each day's temperature and a description of the weather each day (fair skies,
rain, fog, snow, etc.).
- Build a weather vane. Record wind direction
every day at the same hour for two weeks. Keep a record of the weather for each
day.
- Make a rain gauge.
- Find out what a barometer is and how it works.
Tell your den about it. Tell what 'relative humidity' means.
- Learn to identify three different kinds of
clouds. Estimate their heights.
- Watch the weather forecast on TV every day for
two weeks. Describe three different symbols used on weather maps. Keep a record
of how many times the weather forecast is correct.
- RADIO
- Build a crystal or diode radio. Check with your
local craft or hobby shop or the nearest Scout shop that carries a crystal radio
kit. It is all right to use a kit.
- Make and operate a battery powered radio,
following the directions with the kit.
- ELECTRICITY
- Wire a buzzer or doorbell.
- Make an electric buzzer game.
- Make a simple bar or horseshoe electromagnet.
- Use a simple electric motor.
- Make a crane with an electromagnetic lift.
- BOATS
- Help an adult rig and sail a real boat. (Wear
your PFD.)
- Help an adult repair a real boat or canoe.
- Know the flag signals for storm warnings.
- Help an adult repair a boat dock.
- With an adult on board, and both wearing PFDs,
row a boat around a 100-yard course that has two turns. Demonstrate forward
strokes, turns to both sides, and backstrokes.
- AIRCRAFT
- Identify five different kinds of aircraft, in
flight if possible, or from models or photos.
- Ride in a commercial airplane.
- Explain how a hot air balloon works.
- Build and fly a model airplane. (You may use a
kit. Every time you do this differently, it counts as a completed project.)
- Sketch and label an airplane showing the
direction of forces acting on it (lift, drag, and load).
- Make a list of some of the things a helicopter
can do that other kinds of airplanes can't. Draw or cut out a picture of a
helicopter and label the parts.
- Build and display a scale airplane model. You
may use a kit or build it from plans.
- THINGS THAT GO
- With an adult's help, make a
scooter or a
Cubmobile.
Know the safety rules.
- With an adult's help, make a
windmill.
- With an adult's help, make a
waterwheel.
- Make an invention of your own design that goes.
- CUB SCOUT BAND
- Make and play a homemade musical instrument -
cigar-box banjo, washtub bull fiddle, a drum or rhythm set, tambourine. etc.
- Learn to play two familiar tunes on any musical
instrument.
- Play in a den band using homemade or regular
musical instruments. Play at a pack meeting.
- Play two tunes on any recognized band or
orchestra instrument.
- ART
- Do an original art project and show it at a pack
meeting. Every project you do counts as one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting,
Collage, Mosaic, Clay sculpture, Silk screen picture.
- Visit an art museum or picture gallery with your
den or family.
- Find a favorite outdoor location and draw or
paint it.
- MASKS
- Make a simple papier-mâché mask.
- Make an animal mask.
- Make a clown mask.
- PHOTOGRAPHY
- Practice holding a camera still in one position.
Learn to push the shutter button without moving the camera. Do this without film
in the camera until you have learned how. Look through the viewfinder and see
what your picture will look like. Make sure that everything you want in your
picture is in the frame of your viewfinder.
- Take five pictures of the same subject in
different kinds of light.
- Subject in direct sun with direct light.
- Subject in direct sun with side light.
- Subject in direct sun with back light.
- Subject in shade on a sunny day.
- Subject on a cloudy day.
- Put your pictures to use.
- Mount a picture on cardboard for display.
- Mount on cardboard and give it to a friend.
- Make three pictures that show how something
happened (tell a story) and write a one sentence explanation for each.
- Take a picture in your house.
- With available light.
- Using a flash attachment or photoflood (bright
light).
- NATURE CRAFTS
- Make solar prints of three kinds of leaves.
- Make a display of eight different animal tracks
with an eraser print.
- Collect, press, and label ten kinds of leaves.
- Build a waterscope and identify five types of
water life.
- Collect eight kinds of plant seeds and label
them.
- Collect, mount, and label ten kinds of rocks or
minerals.
- Collect, mount, and label five kinds of shells.
- Build and use a bird caller.
- MAGIC
- Learn and show three magic tricks.
- With your den, put on a magic show for someone
else.
- Learn and show four puzzles.
- Learn and show three rope tricks.
- LANDSCAPING
- With an adult, help take care of your lawn or
flower beds or help take care of the lawn or flower beds of a public building,
school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree
ahead of time on what you will do.
- Make a sketch of a landscape plan for the area
right around your home. Talk it over with a parent or den leader. Show which
trees, shrubs and flowers you could plant to make the area look better.
- Take part in a project with your family, den, or
pack to make your neighborhood or community more beautiful. These might be
having a cleanup party, painting, cleaning and painting trash barrels, and
removing weeds. (Each time you do this differently, it counts as a completed
project.)
- Build a greenhouse and grow twenty plants from
seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or
watermelon seeds.
- WATER AND SOIL CONSERVATION
- Dig a hole or find an excavation project and
describe the different layers of soil you see and feel. (Do not enter an
excavation area alone or without permission.)
- Explore three kinds of earth by conducting a
soil experiment.
- Visit a burned-out forest or prairie area, or a
slide area, with your den or your family. Talk to a soil and water conservation
officer or forest ranger about how the area will be planted and cared for so
that it will grow to be the way it was before the fire or slide
- What is erosion? Find out the kinds of
grasses, trees, or ground cover you should plant in your area to help limit
erosion.
- As a den, visit a lake, stream, river,
or ocean (whichever is nearest where you live). Plan and do a den project to
help clean up this important source of water. Name four kinds of water
pollution.
- FARM ANIMALS
- Take care of a farm animal. Decide with your
parent the things you will do and how long you will do them.
- Name and describe six kinds of farm animals and
tell their common uses.
- Read a book about farm animals and
tell your den about it.
- With your family or den, visit a livestock
exhibit at a county or state fair.
- REPAIRS
- With the help of an adult, fix an electric plug
or appliance.
- Use glue or epoxy to repair something.
- Remove and clean a drain trap.
- Refinish or repaint something.
- Agree with an adult in your family on some
repair job to be done and do it. (Each time you do this differently, it counts
as a completed project.)
- BACKYARD GYM
- Build and use an outdoor gym with at least three
items from this list.
- Balance board
- Trapeze
- Tire walk
- Tire swing
- Tetherball
- Climbing rope
- Running long jump area.
- Build three outdoor toss games.
- Plan an outdoor game or gym day with your den.
(This can be part of a pack activity). Put your plans on paper.
- Hold an open house for your backyard gym.
- SWIMMING
Always have an adult with you who can swim.
- Jump feet first into water over your head, swim
25 feet on the surface, stop, turn sharply, and swim back.
- Swim on your back, the elementary backstroke,
for 30 feet.
- Rest by floating on your back, using as little
motion as possible for at least one minute.
- Tell what is meant by the buddy system. Know the
basic rules of safe swimming
- Do a racing dive from edge of pool and swim 60
feet, using a racing stroke. (You might need to make a turn.)
- SPORTS
- In archery, know the safety rules and how to
shoot correctly. Put six arrows into a 4-foot target at a distance of 15 feet.
Make an arrow holder. (This can be done only at a district/council day or
resident or family camp.)
- In skiing, know the Skier's Safety and Courtesy
Code. Demonstrate walking and kick turn, climbing with a side step or
herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns,
straight running in a downhill position or cross-country position, and how to
recover from a fall.
- In ice skating, know the safety rules. From a
standing start, skate forward 150 feet; and come to a complete stop within 20
feet. Skate around a corner clockwise and counterclockwise without coasting.
Show a turn from forward to backward. Skate backward 50 feet.
- In track, show how to make a sprint start. Run
the 50-yard dash in 10 seconds or less. Show how to do the standing long jump,
the running long jump, or high jump. (Be sure to have a soft landing area.)
- In roller skating (with conventional or in-line
skates), know the safety rules. From a standing start, skate forward 150 feet;
and come to a complete stop within 20 feet. Skate around a corner clockwise and
counterclockwise without coasting and show a turn from forward to backward.
Skate backward 50 feet. Wear the proper protective clothing.
- Earn a new
Cub Scout Sports
pin. (Repeat three times with different sports to earn up to three Arrow
Points.)
- SALES
- Take part in a council- or pack-sponsored,
money-earning sales program. Keep track of the sales you make yourself. When the
program is over, add up the sales you have made.
- Help with a garage sale or rummage sale. This
can be with your family or a neighbor, or it can be a church, school, or pack
event.
- COLLECTING THINGS
- Start a stamp collection. You can get
information about stamp collecting at any U.S. post office.
- Mount and display a collection of emblems,
coins, or other items to show at a pack meeting. This can be any kind of
collection. Every time you show a different kind of collection, it counts as one
requirement.
- Start your own library. Keep your own books and
pamphlets in order by subject. List the title, author, and subject of each on an
index card and keep the cards in a file box, or use a computer program to store
the information.
- MAPS
- Look up your state on a U.S. map. What other
states touch its borders?
- Find your city or town on a map of your state.
How far do you live from the state capital?
- In which time zone do you live? How many time
zones are there in the U.S.?
- Make a map showing the route from your home to
your school or den meeting place.
- Mark a map showing the way to a place you would
like to visit that is at least 50 miles from your home.
- AMERICAN INDIAN LIFE
- American Indian people live in every part of
what is now the continental United States. Find the name of the American Indian
nation that lives or has lived where you live now. Learn about these people.
- Learn, make equipment for, and play two American
Indian or other native American games with members of your den. Be able to tell
the rules, who won, and what the score was.
- Learn what the American Indian people in your
area (or another area) used for shelter before contact with the Europeans. Learn
what American Indian people in that area used for shelter today. Make a model of
one of these shelters, historic or modern. Compare the kind of shelter you made
with the others made in your den.
- Let's Go Camping
- Learn about the ten essential items you need for
a hike or campout. Assemble your own kit of essential items. Explain why each
item is 'essential.'
- Go on a short hike with your den, following the
buddy system. Explain how the buddy system works and why it is important to you
to follow it. Tell what to do if you are lost.
- Participate with your den in front of the pack
at a campfire.
- Participate with your pack on an overnight
campout. Help put up your tent and help set up the campsite.
- Participate with your den in a religious service
during an overnight campout or other Cub Scouting event.
- Attend day camp in your area.
- attend resident camp in your area.
- Earn the Cub Scout Leave No Trace Award.
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